The Good Bakers

UI DESIGN / UX DESIGN

The Good Bakers mobile application allows users to quickly order their favourite goods, schedule a safe and contactless in store pick-up and book a table.

My Role
Sole UI/UX Designer
Duration
6 weeks
Tools
Figma, Photoshop, Illustrator, Lucidchart, Paper & Pencil

Project Timeline

Kickoff

The Bakers wants to develop a product that will improve ordering experience of its users; increase customer satisfaction and thus positively effect sales.

The goal of this project was to Ideate solutions and create prototypes of a product which development process and iterations are based on the gained insights from user research studies and usability tests.

In this design process, I went for a goal-directed design approach that helped me move along through the timeline smoothly. I’ve used qualitative research methods that proved to be the most effective during our design process. I’ve tried to build a good foundation to help if any issues come along the process. I’ve started by asking some generic but useful internal questions.

Who are our biggest competitors?

Who is our primary audience?

What are the challenges we will face moving forward?

Affinity mapping

I’ve used affinity mapping to identify the general scope of The Good Bakers and also to decide which direction to take with the product.

 

Research

I conducted a user questionnaire These are the highlights of the insights we discovered when working through the questionnaire results and feedback.

65% of participants use their phone to access the store website

Most participants reserve the products by calling the store

Most participants use their phone to buy online 

Some participants experience trouble when the product they wanted was out of stock

The users

Information Architecture

I’ve used affinity mapping to identify the general scope of The Good Bakers and also to decide which direction to take with the product.

 

P&P Wireframes

Before moving onto high fidelity wireframes and mocks, I wanted to get a feel for what the core of the app would look like when put in front of me.

LoFi Wireframes

Whith this preliminar version of the wireframes, I was able to workout some of the technical issues that would not be viable in The Good Baker, as well as tone down our «blue-sky» screens into more realisitic ones.

LoFi Wireframes

Whith this preliminar version of the wireframes, I was able to workout some of the technical issues that would not be viable in The Good Baker, as well as tone down our «blue-sky» screens into more realisitic ones.

Style guide and UI kit